But the rest of it, the actual painting engine, I thought was superb. This makes it useless on the spot unfortunately. But it's nowhere close to Photoshop-like layers. You can do some layer-like process where you introduce another material on top, and can apply a mask to that one, so you get pseudo-blending. Right off the bat, it doesn't have layers. But it has basically zero tools for game development. I'll try and add a bit of information other than what was already said. Our studio was looking to introduce one for our current project. I went through every 3D painter on the planet. i also had it crash suddenly when dragging a brushsize slider and doing similarly simple stuff. not the best paint feel to begin with, clunky gearhead interface, annoying workflow requiring projecting constantly - i would not want to work like that. useful more as a texture patch management software for complex assets than a painter. It does baffle me though that you don't have the option to just paint on the UV layout in 2D in there.Īnyway, the most time texturing by far is still spent in photoshop, there are tasks that are just so much more convenient in 2D and - assuming you can do a decent UV layout - you don't actually have a huge benefit from painting the surface in 3D most of the time. good paint tools (smear/smudge brush badly missing tho), convenient to use alongside photoshop and generally quick to pickup. despite being somewhat buggy (but at least not unstable) it has proven indispensable for blocking out textures, painting on tricky UV's and cleaning things up. Thanks for letting me know, cause this will solve my more long term software issues at least.Mudbox is the clear favourite here. Well, I looked at 3D Coat, I haven't downloaded the trial, but if it's got the same capabilities for the most part, the price is definitely in my range of affordability, especially the amateur version. But 95% of my time I am satisfied with 3D Coat, and happy that I do NOT need to fire up ZBrush :) I ended up getting both, definitely not regretting it, but in the end I use 3D Coat as my go to tool for 3D sculpting, retopo, UV manipulation, and texture painting, whereas I only fire up ZBrush when I reach the limits of what I can do in 3D Coat, just to see if ZBrush gives me the missing options (which it surprisingly does most of the time). you can get a free trial, just as with ZBrush. Oh, and 3D Coat definetily blows ZBrush out of the water when it comes to texture painting and retopology.īefore you commit to ZBrush, give 3D Coat a look. On the other hand, the UI is WAY more intuitive, it supports 3D Mice (which ZBrush still does not after all these years and even Blender supporting them), and you can come back after 3 months without having to relearn everything. You can do almost everything, but there ARE some brushes I do miss from ZBrush, especially the more special ones to create realistic Rock surfaces for example. Its not quite there yet with ZBrush when it comes to sculpting. A tool for less than half of what ZBrush charges you, which is able to do pretty much everything ZBrush does. Though I have to make a mention of 3D Coat. Worth the 800$ you spend on a license if you ask me. Once you get the hang of it, its extremly powerful though. By that time I need to relearn even the simplest things, because ZBrush seems to be unable to follow ANY industry standart (they think they can SET them, which given ZBrushs reach among 3D artist, is a fair assumption). It's clearly NOT suited to be used like I do: open it once every 3 months to work on something I cannot do in simpler tools. Really, its like a tool from a different dimension made for some alien mind to understand. Well, ZBrush is great, if you can crack the incredibly obscure UI.
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